Pz. Kpfw. 38H 735 (f)

The Pz. Kpfw. 38H 735 (f) is a tier II Premium German Light Tank. It is currently not available in the in-game store.

In the May 1940 the French army had more than 800 vehicles of this type, most of which were captured by the German forces. They were widely used by the Wehrmacht to supplement existing armor.

Since it is a captured French Tank, it's play style differs from the other low-tier German Light Tanks. Even so, it is often compared to the Maus, because of its low mobility, low-damage gun, and good armor. One may use it as a line breakthrough tank of a durable sniper. Two hits (possibly even one) directed towards the commanders cupola, of turret ring, may disable this tank for the remainder of the game.

This tank was removed from the in-game store in February 2012, following the introduction of the French tech tree. Since then it has been available in the gift shop twice (August 2012 and May 2013).

Basic Statistics
Crew Configuration:

Commander (Gunner, Radio Operator, Loader), Driver

Personal Review
No having never had a chance to play this tank, my review may vary from that of someone who has played the tank. The armor is good, and can take a punishment from what I can see, if angled well, however there are many guns that this tank will face, that would have no problem penetrating, and will only really need two shots to kill it. Learn what tanks you should avoid fire from, and use you good view range to you advantage. In a soley tier II game, this tank would be pretty feared, then gun is good, even as a sniper, and the tank is sluggish, but very quick downhill.

From what I can see by the paper stats, this is a great little tier II tank, and I think the 750 Gold is worth the spend for when it comes open for sale again.

Pros

 * Relatively thick armor, will stop most auto cannons with ease, and many cannons at mid ranges
 * Superior to the H35 in almost all respects
 * Second highest radio range for its tier
 * Good accuracy
 * Highest view range of tier II tanks
 * Good traverse and turret traverse speeds

Cons

 * Poor mobility
 * Somewhat poor penetration
 * Unsloped, flat armor
 * Vunerable to tank destroyers and tier III tanks
 * Low amount of crew means one shot can potentially knock out the tank
 * Frontal weak points at close range can be easily penetrated
 * Module damage is prevelant
 * Tank is completely crippled when the commander is knocked out